Categories / opengl-es
Minimising glDrawArray Calls in OpenGl ES: Strategies for Performance Improvement
Understanding the Issue with Displaying Texture Images on Devices: A Guide to Working Around Non-Power of Two Dimensions
Understanding EAGL Contexts, ShareGroups, RenderBuffers, and Framebuffers on iPhone OS for Efficient Graphics Rendering
Understanding glDiscardFramebufferEXT: Optimizing Depth Buffer Management in OpenGL ES 2.x